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AI Insights · Timothy · October 2024

Top 5 Hypercasual Games on Android in Dominican Republic, Q3 2024

Discover the performance trends of the top 5 hypercasual games on Android in the Dominican Republic during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Dominican Republic, Q3 2024

In the third quarter of 2024, the hypercasual gaming market on Android in the Dominican Republic showcased intriguing trends across the top five games. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game.

Kick Giant: Giant Hunter by Pixeland OU experienced a moderate fluctuation in weekly revenue, starting at around $98 and closing the quarter at approximately $85. Weekly downloads initially peaked at 254 in mid-July, with a slight decline towards the end of the quarter, stabilizing around 141. Active users followed a similar trend, peaking at 218 in mid-July before leveling out at around 116 by the end of September.

Habbo - Original Metaverse, developed by SulakeGames, saw its revenue peak at $106 in early July, with a gradual decline to $35 by the end of September. Downloads were relatively stable, with a notable peak of 117 at the end of July, before tapering to 48 in the final week of September. Active users showed a slight dip from 167 at the start to 155 by the end of the quarter.

Screw Out: Jam Puzzle by Zego Global Pte witnessed a significant rise in weekly revenue, commencing at $14 in mid-July and reaching up to $89 by late August. The game saw a massive surge in downloads, peaking at 2.4K in late July, followed by fluctuations before settling at 1.05K at the quarter's close. Active users mirrored this pattern, starting from 536 and peaking at 5.8K in mid-August, before ending at 2.7K.

Car Parking Multiplayer 2 by olzhass, which launched mid-quarter, showed promising results. Weekly revenue peaked at $157 in early September and stabilized around $50 towards the end. Downloads started strong at 6.7K in its launch week, subsequently declining to 877 by the end of September. Active users followed this trend, beginning at 6.5K and ending at 3.2K.

Squishy Slime Pet for Kids 2-4 from Vexuse saw relatively stable weekly revenue, peaking at $58 mid-September. Downloads exhibited a gradual increase, reaching 166 in early September but dipping to 101 by the quarter's end. Active users grew steadily from 247 to 489 over the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024